A place of trust
The drive back from school was time set aside to listen, talk about the day and speak in private.

GAMEFIKO / OUR STORY
Before there was a game, there was a car, conversations between father and son, and the wish to recognize progress that was already happening.

How GameFiko began
On the way back from school, the car was a space for just the two of them. That privacy helped Pedro talk freely about what he was going through.
The drive back from school was time set aside to listen, talk about the day and speak in private.

Over several drives, they agreed on chores, respect, responsibilities and rewards they defined together.

After those agreements, Pedro started waking up on his own, making breakfast and getting ready for school. He also began coming to his father before conflicts escalated.

On another drive, his father asked how they could tell whether he was improving without relying on guesswork, and asked Pedro to think it through with him.

The idea grew into a mobile game where real activities connect to missions, discoveries and an evolving Base.

“We don't want to measure a child's worth. We want to help them see their own growth.”

From our home to NILLKAI Labs
GameFiko began as a shared search for more clarity and dialogue.
The identity of the people involved and their family life must be presented with respect and privacy.
See how it works →A NILLKAI Labs project
The game stays true to its origin: understand before judging, recognize before comparing.