Dialogue before demands
Agreements are clear, but there is always room to explain, ask and start over.
GAMEFIKO / FOR FAMILIES
Tools to follow family agreements, respect each child's pace and recognize small initiatives, without comparing siblings.

What guides the product
GameFiko aims to support dialogue between adults and children. No score should define anyone's worth.
Agreements are clear, but there is always room to explain, ask and start over.
The child takes part in decisions, while caregivers set the limits.
Every path is individual. The map grows without behavior rankings.
Children's profiles
Each child plays in a profile with a nickname and an avatar, created by a guardian. No email or account needed.











Made for being there
Affection is never currency. Family life cannot depend on performance. The game helps make agreements clear, but it does not replace adults' attention and care.
Goals should make sense for each family and respect each child's interests, abilities and needs.
Mood belongs to the child
In mood check-ins, the child chooses what to share, and only guardians can see it. Helpers never see mood.
Mood never adds or removes points and is not a diagnosis.







Ozzy, GameFiko's pet
For caregivers
Caregiver tools let you adjust missions, rewards and time limits. The free local mode was designed to work without an account.
Caregiver screen
Real Guardian Mode screenshot

Learning off screen
The game doesn't need to reward every behavior. It offers a playful language to recognize learning, habits, responsibilities and moments of teamwork.
The educational library has its own time limit, separate from progress, and children never make purchases with real money.
Read how it all began →A NILLKAI Labs project
Discover the story that inspired the first version of GameFiko.