GAMEFIKO / FOR FAMILIES

More than a game. A family journey.

Tools to follow family agreements, respect each child's pace and recognize small initiatives, without comparing siblings.

Illustration of the four family members
✦ Small achievements

What guides the product

What matters doesn't fit in a score.

GameFiko aims to support dialogue between adults and children. No score should define anyone's worth.

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Dialogue before demands

Agreements are clear, but there is always room to explain, ask and start over.

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Supported autonomy

The child takes part in decisions, while caregivers set the limits.

✦

Progress without comparison

Every path is individual. The map grows without behavior rankings.

Children's profiles

No accounts for children. Just a nickname and an avatar.

Each child plays in a profile with a nickname and an avatar, created by a guardian. No email or account needed.

Illustrated family in a cozy setting

Made for being there

More connection in what really matters.

Affection is never currency. Family life cannot depend on performance. The game helps make agreements clear, but it does not replace adults' attention and care.

Goals should make sense for each family and respect each child's interests, abilities and needs.

Mood belongs to the child

The child chooses what to share.

In mood check-ins, the child chooses what to share, and only guardians can see it. Helpers never see mood.

Mood never adds or removes points and is not a diagnosis.

For caregivers

Limits and follow-up without the hassle.

Caregiver tools let you adjust missions, rewards and time limits. The free local mode was designed to work without an account.

Individual profilesTime controlsChildren's privacyTemporary guardians
App images are empty in this version, ready for real screenshots. No illustrative admin screens are presented as the final product.

Caregiver screen

Real Guardian Mode screenshot

Illustrated child making breakfast

Learning off screen

Small attempts are big opportunities.

The game doesn't need to reward every behavior. It offers a playful language to recognize learning, habits, responsibilities and moments of teamwork.

The educational library has its own time limit, separate from progress, and children never make purchases with real money.

Read how it all began →

A NILLKAI Labs project

Progress is built together. No rush, no rankings.

Discover the story that inspired the first version of GameFiko.

Our story →