Family agreements
Goals and responsibilities set out in a way children understand.
GAMEFIKO / HOW IT WORKS
Missions start in everyday life. Achievements show up in the game world. Every child has their own journey, in an experience designed for mobile.

The journey in four moments
The game gives shape to progress without turning every activity into a transaction.
Goals and responsibilities set out in a way children understand.
Reading, helping, organizing, caring, practicing and experimenting.
XP, achievements and coins recognize milestones along the way.
New discoveries and buildings appear in the game world.
Achievements
Badges recognize milestones across different interests, from music to science, from cooking to nature.








A preview of the mobile experience
The spaces below are waiting for real screenshots of the app. No interface content is simulated.
Base map
Missions
Library

The heart of the game
Eight regions represent different dimensions of the experience, such as knowledge, autonomy, care, togetherness and creativity.
Progress is cumulative: hard days never erase earlier buildings or achievements.
Knowledge
Autonomy
Base
Care
Togetherness
Creativity
Growth
Resources
Educational library
Logic, pattern, memory and language minigames are part of the experience.
A caregiver controls library time, separately from missions and rewards. If time runs out in the middle of a challenge, progress is saved to continue later.
See the principles →A NILLKAI Labs project
Every step was designed to support meaningful experiences away from the phone.